Oct 03, 2009, 08:07 AM // 08:07
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#81
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by chris1234565
Shadow form or shadow farm as i call it it the 1 skill that dominates all making everything so easy but how will runs work without it below i will talk about some hard runs that use sf to do.
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Actually 3 skills minimum. It's this fallacy that spreads so many misconceptions about the skill. On its own it's worthless. When it's paired with other skills that have important roles in other builds as they are, it's powerful...but it's far from dominating. Way too many counters to it, forcing those who use it to stock up on consumables, added skills and party bonding to survive.
One skill...hardly.
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Oct 03, 2009, 08:10 AM // 08:10
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#82
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Ġ ō Đยน
Most people who pay to get ran aren't weaklings and aren't lazy there just bored and want to get it done the fastest way possible and with a perma that is the fastest way..unless you can show me screen shots of you doing GoM HM in under 20 min or duncan HM in under 10. most people just buy my gate of madness runs because its an annoying mission they can get it done for there title its fast easy and after that they can just finish NF and get to DoA Duncan is just a pain in the ass and its not worth the hour or more in HM with hero's and henchie's trying to do it when you could pay to have it done in 10-15 min.
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Under 20 mins? Well I can't show you that because I can't do that without perma running, that is true. GoM took me 1 hour last time I did it on HM But here is my point, again: I can truly understand why people like Shadow Form, but this thread annoys the crap out of me because it assumes that SF is the one and only way to beat hard places. It's like: If I can't do it as fast as possible, I can't do it at all. Which I think is the biggest load of crap I have ever heard. I can understand how people would rather get a run through GoM because that mission is sh*t (Great, lets revive the 2 major antagonists of the other campaigns and put them here, because that doesn't just make one hell of an annoying fight for the players, but also messes up the storyline completely), but again my point again my point: It is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing doable. The thread don't say that it would take more time and/or be tougher. It says that it would be impossible without perma. You must admit that, that is one hell loada bs.
EDIT: I'm gonna keep everything I said above because I still think it's true. I will however also correct myself: Oops. I misread the threat it WAS about the fast runs lol.
Last edited by Sword Hammer Axe; Oct 03, 2009 at 08:12 PM // 20:12..
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Oct 03, 2009, 01:32 PM // 13:32
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#83
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Zodiac Meteor
Why not this?
Shadow Form (PvE): Whenever you use a lead attack you shadow step to target foe.
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Zodiac I think you actually just had a pretty good idea (not meaning you're an idiot in general). Tought that would be more of a PvP skill if you ask me, and it's basically trading your elite for a shadow step...
How about this : Shadow Form (PvE/PvP): Whenever you use a dagger attack skill you shadow step to target foe.
Basically you can't be kited anymore (as long as the enchant is up) and you can use deadly arts to shadow step with an off-hand/ dual attack.
Not sure if it would be really good, but probably more than 10 sec invulnerability on a minute cooldown. ANd I think assassin aren't even used in PvP right now.
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Oct 04, 2009, 10:20 PM // 22:20
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#84
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Krytan Explorer
Join Date: Aug 2009
Profession: W/
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How will runs work? Learn how to play the game.
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Oct 04, 2009, 10:37 PM // 22:37
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#85
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Forge Runner
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Quote:
Originally Posted by kupp
The short answer: people will need to learn to play *gasp*
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This. Even simpler: You will actually get hit with damage.
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Oct 05, 2009, 03:27 AM // 03:27
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#86
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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lol they wont work.
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Oct 05, 2009, 04:11 AM // 04:11
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#87
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Australia
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Quote:
Originally Posted by A11Eur0
Actually 3 skills minimum. It's this fallacy that spreads so many misconceptions about the skill. On its own it's worthless. When it's paired with other skills that have important roles in other builds as they are, it's powerful...but it's far from dominating. Way too many counters to it, forcing those who use it to stock up on consumables, added skills and party bonding to survive.
One skill...hardly.
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1 question.. what are you talking about? Glyph of swiftness and deadly paradox don't play major roles, or roles if any, in many builds i have seen at all. If you were talking about all the hundreds of variations of sf builds for practically any area of any importance in the game, you would be right, though.
Your point on domination and how we should feel sorry for them is completely invalid- they make it back 100 times over anyway.
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Oct 05, 2009, 12:17 PM // 12:17
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#88
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Banned
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Well I do agree just nerfing SF isn't going to stop the solo farming. I think they all need to be looked at and nerfed to prevent easy solo farming. Key points there should be a high percentage of dying while soloing high end areas. So, all solo builds that can do these high end areas with little to no fear of dying or just overly easy to solo should be nerfed. Any new ones that crop up should be nerfed immediately. That means 55 monks and 600's and OB flesh ones need to be nerfed at the same time as SF. Bring back what the game was suppose to be about in the first place a Co-Op game or grouping game of "skill". Let's eliminate all these solo gimmick builds as I would have done a long time ago when the 55 was the most popular form of solo farming.
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Oct 05, 2009, 01:13 PM // 13:13
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#89
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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as far as dungeons are concerned, there really isn;t much change. Most can be run by 600/smite
http://pvx.wikia.com/wiki/Guide:Dungeon_Overview
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